How Hand Daily works
Five short rules, one shared deck per day, five antes to clear. You'll have it in one round.
1. The daily seed
Every day at UTC midnight, Hand Daily picks a new 52-card draw order. The same order is dealt to every player in the world — your friend in Tokyo sees the same cards as your friend in Lisbon. That shared seed is what makes the daily share-grid meaningful: when you brag about a Royal Flush on day 142, everyone else got the same chance you did.
2. The run
A run is 5 antes. Each ante deals you a hand from the day's deck and asks you to beat a target score. To beat the target you play five-card poker hands:
| Hand | Chips × Mult |
|---|---|
| High card | 5 × 1 |
| Pair | 10 × 2 |
| Two pair | 20 × 2 |
| Three of a kind | 30 × 3 |
| Straight | 30 × 4 |
| Flush | 35 × 4 |
| Full house | 40 × 4 |
| Four of a kind | 60 × 7 |
| Straight flush | 100 × 8 |
Card ranks add to chips; aces are 11, face cards 10, others their pip value. Final score = (base chips + rank totals) × multiplier.
3. Plays and discards
Per ante you get 4 plays and 3 discards. A play locks in 1–5 selected cards as your poker hand and scores them. A discard swaps up to 5 cards from your hand for fresh draws — useful when you're holding a busted hand.
4. Jokers
Beat an ante, earn coins, spend them in the shop between antes on jokers. Each joker has a distinct rule-bending effect that applies for the rest of the run. You can hold up to 4 at once, and their effects stack:
| Joker | Rarity | Effect |
|---|---|---|
| Steady | Common | +30 chips on hand played |
| Multiplier | Common | +4 mult on hand played |
| Pairs Pal | Common | Pairs give +50 chips |
| Suit Up | Common | Flushes give ×3 mult |
| Straight Shooter | Uncommon | Straights give +100 chips +6 mult |
| Face Value | Uncommon | Face cards (J/Q/K) score double base value |
| Lucky Seven | Uncommon | 7s give +20 mult each |
| Compound | Uncommon | +1 mult per hand played this run (max +20) |
| Discard Fuel | Uncommon | Each unused discard at end of ante gives +25 chips next ante |
| Red Tide | Rare | Hearts and Diamonds give +15 chips each |
| Wildcard | Rare | Once per ante: best-case rank swap on one played card |
| Snowball | Rare | Score gained each ante stacks into all later antes |
Tap any held joker in-game to read its effect text again.
5. The share grid
When you finish a run, you can copy a Wordle-style emoji grid summarizing how the run went. No spoilers — squares encode hand strength, not exact cards. Paste it into a chat or post it on social and your friends can compare against the same daily seed without rerunning the math.
Daily vs Endless
Two modes:
- Daily — one run per day, the shared global seed, counts toward your streak.
- Endless — random seed, unlimited runs, doesn't count toward the streak. Use it to practice or to push for personal best scores after you've finished today's daily.
Settings
Toggle music + SFX on/off, enable reduced motion (disables screen shake and the chip cascade animation), and view your run history in the in-game Stats screen.